Techcrunch: Spore And The Great DRM Backlash

by Volker Weber

There is a lesson here for all media companies. Whether they are producing videogames, movies, or music, adding DRM won’t stop piracy. The best way to stop piracy is to hobble the pirated version, not the official one.

This is exactly the point. DRM hurts the customer.

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Comments

How about we wait and see what the NPR numbers are for Spore before saying there is any consumer backlash ... I bet you Spore did B I G numbers even with all the DRM and the press it is getting

john head, 2008-09-14

Eh? Who gives a damn about the numbers? It’s this focus in the article which is key:

The best way to stop piracy is to hobble the pirated version, not the official one.

Amen.

Ben Poole, 2008-09-14

Ben, I am talking about Sales. At the end of the day, all that counts is sales. You can have a game with no DRM and if it does not become profitable ... no sequels, no bonuses for the developers, etc.

I get that people think DRM is bad for the customer. But if the customer keeps buying than companies like EA will have no reason to stop. Same with Apple and iTunes. I don't see their numbers going down.

john head, 2008-09-14

Please re-read the title. DRM backlash, not consumer backlash. Maybe we need to make it clearer:

DRM fucks the customer, not the non-customer. And it does not do so immediately. Some people will take a while to notice. Others are smarter. Both will be fucked anyway.

Volker Weber, 2008-09-14

@ John: To get Volker´s point of view, you just have to reread the linked article.

Armin Roth, 2008-09-15

EA is facing a class action lawsuit on DRM in Spore.

Nice.

Gregg Eldred, 2008-09-25

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